Havoc Originals
Play Minecash online at Havoc Win
Walk into a procedurally generated cavern and mine it by hand, in first person. You set what one block costs and every block down there costs exactly that, wherever you are and however deep you go. Every block is also the same bet: it returns 98c for every $1.00 on average, and that 2% is the whole house edge. What a block looks like tells you nothing about what it pays, because nothing you can see before you swing is connected to the result; the ore that spills out when it breaks is the outcome being drawn, not a preview of it. Going deeper changes how the wins arrive and never how much comes back, so depth is a volatility dial: deep rock pays rarely and big, shallow rock often and small. Walking, looking, climbing and hanging lanterns are free, you are only charged when a block breaks, and you can bank the ore sack and walk out any time after your first block. Up to 200 blocks a trip.

How to play Minecash
- Set the stake, then walk into the cavern and mine it in first person. Every block costs exactly that stake to break, wherever you are and however deep you have gone, and breaking one is the whole bet: it pays what it pays and the next block is priced the same. Walking, looking, climbing and hanging lanterns are free.
- Your ore sack holds everything the broken blocks have paid, and nothing is credited until you bank it. You can bank and walk out at any point after your first block, and nothing in the cavern can take back what is already in the sack. An expedition runs up to 200 blocks.
What Minecash feels like to play
A procedurally generated cave you actually move through, lit by lanterns you place yourself, with a pickaxe swing and a break that resolve in front of you rather than on a panel. The cavern is different every expedition, and the terrain seed is published so the world you walked can be regenerated exactly.
Game features
One price, every block
There are no special blocks and no prices to compare. Every block in the mine costs the stake and returns 98c per $1.00 on average, so the 2% house edge is identical everywhere.
Looks carry no information
What a block looks like tells you nothing about what it pays. The ore you see when a block breaks is the result being drawn at that moment, not a preview of it, so no amount of inspecting the wall can find a better block.
Depth is volatility only
Deep rock pays rarely and much bigger, shallow rock often and small. The return is the same 98c per $1.00 either way, so depth changes how the wins arrive and never how much comes back.
No better route
No path through the cavern is better than any other and no way of choosing blocks beats the edge. Exploring finds you more bets, never better ones.
Place your own light
Lanterns are free and light the cave properly, turning corners and stopping at rock the way the block light does. They change what you can see and nothing about what anything pays.
Ore sack cash out
Nothing is credited until you bank. Banking needs at least one broken block, and opening an expedition debits nothing at all.
Rules and details
- Price per block
- Your stake, identical at every depth
- Blocks per expedition
- Up to 200
- House edge
- 2% on every block, under every route
- To bank
- Break at least one block, then bank any time
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