Opening Havoc Win

Havoc Originals

Play Midnight Heist online at Havoc Win

Break into a house that is built fresh for every round and walk it yourself, room by room. You always pocket something small on the way in, and everything else shows two numbers before you touch it: what it is worth, and the chance you take it clean. That chance is always your bag divided by your bag plus the item, so small things next to a full bag are nearly sure and the wall safe is a real gamble. Get out at any time and the bag is paid as it stands. Get caught reaching and the whole bag is gone. Quiet, Manor and Penthouse houses change how wild the ride is, never the fairness: the game pays back 98% however you play.

Midnight Heist game artwork
  • RTP: 98.0%
  • House edge: 2.0%
  • Provider: Havoc Originals
  • Category: Burst

How to play Midnight Heist

  1. Pick a house, set your stake and break in. You always grab something small on the way through the window. That is your starting bag.
  2. Walk the house. Every item shows what it is worth and the chance you grab it clean. Stand in front of something and press Take to try it. A clean grab adds it to the bag. A failed grab means you are caught, and the whole bag is gone.
  3. Press Get Out at any time to leave with the bag as it stands. When the round ends, the game also tells you what the next grab would have done.

What Midnight Heist feels like to play

Night rooms lit by moonlight and lamps. Prices and odds are printed on the objects themselves, so choosing between the shelf trinket and the bedroom safe is something you read off the room, not off a menu.

Game features

  • A fresh house every round

    Rooms, stairs, doors and loot are built new from one committed seed each round.

  • Odds on everything

    Every item shows its cash value and its live success chance, which updates as your bag grows.

  • Get out any time

    Leaving banks the bag on the spot.

  • Locked items

    Things far above your bag are visible but locked until the bag is heavy enough.

  • An honest ending

    Every round ends by telling you what the next grab would have done.

Rules and details

Houses
Quiet, Manor and Penthouse
What houses hold
Whole houses typically add up to about 10x, 32x and 44x by tier
Payout cap
10,000x. A grab that would pass the cap pays exactly the cap, at odds lowered to match
Return
98% however you play, on every house

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